Not the most pleasant environment by definition but a very thorough one in execution.
A decent number of modular assets for both interior and exterior of a functioning or an abandoned prison.
Interchangeable materials, high level of modularity and tons of props give you the means to create a unique setting.
- Detailed and carefully textured modular assets
- A landscape with a multi-layered Landscape Material
- Various paintjobs for most of the assets
- Grass, vines and other foliage
- Ashpalt and floors with Vertex Paint puddles
512x512 - 4096x4096
Collision: Yes, custom and automatically generated.
Vertex Count: up to 13k triangles per model (mostly 1500-3000)
LODs: generated inside Unreal Engine 4 with custom settings.
Number of Meshes: 189
Number of Materials and Material Instances: 226
Number of Textures: 272
Supported Development Platforms: PS4, Xbox One, Windows
Supported Target Build Platforms: Windows
Some users might experience an issue with decals (they look like greenish concrete).
First of all, check if DBuffer in the Project Settings is ticked.
There is also a solution from one of the users (thanks, Neil!):
"I know how to resolve this issue, uncheck Allow Static Lighting, then restart editor, when shader compilation finished, check Allow Static Lighting and retart editor.
[This also resolves any issues with ambient lighting, inderect lighting and shadows]"