Create modular, physics based vehicles with ease! The S47 Vehicle System Plugin is an alternative to the vehicles provided in the Unreal Engine. It creates awesome, semi-realistic vehicle movements, and can be adapted to work for almost any project.
Features
- Physics based arcade vehicle
- Fully Network Replicated, client authority (Server authority planned)
- Arcade style engine model (Torque Curve based on air/wheel speed)
- Simple 'Sliding Pillar' suspension model (Advanced suspension models planned)
- Automatic/Manual transmission (no clutch input)
- Wheel locking based on brake pressure and handbrake
- Supports both static and skeletal mesh vehicles
- Built in functionality for detaching and reattaching wheels at runtime
Technical Details
Code Modules:
- VehicleSystemPlugin(Runtime)
Number of Blueprints: 7 user facing / 20 total
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Only tested on Windows 10 x64
Supported Target Build Platforms: All