The SDRedis is a plugin for UE4 that allows your projects to interact with the redis database, it's usually used for dedicated game servers. You just need to simply initialize the redis connection and use it.
What's redis
Redis is an open source (BSD licensed), in-memory data structure store that is used as a database, cache and message broker. It supports data structures such as strings, hashes, lists, sets, sorted sets with range queries, bitmaps, hyperloglogs, geospatial indexes with radius queries and streams. Redis has built-in replication, Lua scripting, LRU eviction, transactions and different levels of on-disk persistence, and provides high availability via Redis Sentinel and automatic partitioning with Redis Cluster.
Technical Details
Features
- Nodes executed in blueprints, And you can also use it in C ++ projects
- Supports synchronous and asynchronous queries
- Run asynchronously in the asynchronous thread pool of UE4 during asynchronous query
- Dynamically increase internal connections based on the number of asynchronous queries
- Provides redis common operations for connection, key, String, Set, List, Hash, and Publish/Subscribe
Code Modules
Number of C++ Classes: 4
Network Replicated: No
Supported Development Platforms: Win64, Linux
Supported Target Build Platforms: Win64, Linux