Beast is an advanced tessellation shader integrated into Unity's Standard (for Built-in RP) and Lit (for Universal RP) shaders and offers:
• Four type of tessellation:
   1) Fixed
   2) Distance Based
   3) Edge length
   4) Phong
• Recalculation of dispalced Normals and Tangents.
• Supports lightmapping and global illumination.
• Fully compatible with Unity's post processing and image effects.
• Faster shadow caster pass with controllable tessellation LOD.
Supported Unity versions: 2018.4, 2019.4, 2020.2.1 or higher.
Supported render pipelines: Built-in and Universal.