Works in local or world positions
Contains scripts for simple activation of materialization/disintegration, material replacement, animation without the animator, make copy of materials
Requires a GPU that supports shader model 3.0 or higher
(Supports only Built-in Render Pipeline, HDRP/URP are not supported)
Shader is made by using an amplify shader editor function, and all logic is in the independent function, therefore you can call the function, and tweak the shader as you like
Promo media (videos, images) uses the Post-Processing Stack by Unity Technologies.