This pack has been designed to be as easy to use as possible. It contains many portals, but also fully automatized interactions.
Epic MegaJam 2020
The effects are created with Niagara, you will find a folder with reworked effects for VR and mobiles (shader complexity : Fully green).
Mobiles : Use VR effects for better performance (Lens effect: Not suitable).
Technical Details
Portals :
- 4 kinds of portals (gates, ellipses, spheres, and LowPoly)
- 8 effects (electric, fire, natural, storm, ice, light, darkness, and futuristic)
- The material simulates depth to enhance the portal effect.
- Create your own portals
Interactions (for static and skeletal meshes)Â :
- Dissolve:Â Meshes penetrate the portal and dissolve
- Spawn:Â Meshes spawn from a portal to a correct location
- Teleportation:Â Meshes are teleported from one portal to another (physics, orientation and position are adapted to the second portal)
- Attraction:Â A spherical portal attracts all meshes (with tag PortalPack) in the desired radius and dissolves them on contact
- Projectiles:Â A spherical portal fires the desired number of projectiles at targets (with tag PortalPackTarget) located within its range (you can adapt it)
Type of Emitters:Â (CPU)
Number of Unique Effects:Â 48Â (+48 VR)
LODs:Â (Yes)
Number of Materials: 38Â (+5 VR)
Number of Textures:Â 31
Number of Blueprints:Â 20 (+17 VR)
Number of Unique Meshes:Â 11
Supported Development Platforms:
Windows: (Yes)
Mac: (Not tried)
Documentation:Â Take a look at my turorials on my youtube channel
Important/Additional Notes: VR > Make sure « instanced stereo » was disabled.