Simple Traffic System allows for quick creation of waypoint based routes that can be interconnected in a modular way to create traffic routes on roads in your scenes. The primary logic is highly optimized using the new C# Job System and Burst Compiler for multi-threading.
AI traffic logic is handled by a single AI Traffic Controller that AI Traffic Cars register to. This is a data oriented logic structure and allows the AI logic to run in parallel jobs spread across all available cores to reduce cpu usage on the main thread.
Over 90 minutes of tutorial content is available to help teach proper workflow, and demonstrate available features.