Fast Mobile Post Processing

Try game asset Fast Mobile Post Processing 1.3 Unity for your project.

Game Assets
  • Platform

    Unity

  • Version

    1.3

  • Number

    102061

Description

āœ…Ā Works with Unity versions higher than 2017.1.0f
āœ…Ā LWRP works only with Unity versions higher than 2019.1.0f1
āœ…Ā URP works only with Unity versions higher than 2019.3.0

āšœļøĀ Fastest Solution on the market!Ā āšœļø

This package consists of the main post-processing stack features, which were maximally optimized to increase the performance even on low-end devices:

āš”Ā Color Correction(LUT) -Ā Using 2D LUT and 3D LUT techniques which as follows from NVIDIA official tutorials, runs faster than other color correction techniques. Runs atĀ 45-50 FPSĀ on low-end mobile device(with proper settings).

āš”Ā Blur - The fastest blur in the Asset Store.Ā Completely optimized blur. Can be used with mask. Runs atĀ 45-52 FPSĀ on low-end mobile device(with proper settings).

āš”Ā Bloom -Ā Optimized realistic bloom effect. Runs atĀ 45-52 FPSĀ along with blur, on low-end mobile device(with proper settings).

āš”Ā Image Filtering-Ā Includes 5 extremely optimized image filtersĀ Tint Color, Contrast, Brightness, Saturation, Exposure, GammaĀ running almost withĀ no performance hitĀ on low-end mobile device(with proper settings).

āš”Ā Sharpen -Ā Finally the sharpening was introduced. Runs atĀ 50-55 FPSĀ on low-end mobile device(with proper settings).

āš”Ā Chromatic Aberration -Ā Super fast chromatic aberration effect, which also has fish eye distortion filter. Runs atĀ 50-55 FPSĀ on low-end mobile device(with proper settings).

āš”Ā Glitch -Ā Chromatic glitch effect gives very cool and retro look. Runs atĀ 53-58 FPSĀ on low-end mobile device(with proper settings).

āš”Ā Lens Distortion -Ā Very useful and fast lens distortion. Runs atĀ 55-58 FPSĀ on low-end mobile device(with proper settings).

āš”Ā Vignette -Ā Very simple and fast vignette effect running almost withĀ no performance hitĀ on low-end mobile device(with proper settings).

ā­Ā All together -Ā which means, when all the effects applied, the scene runsĀ 300% fasterĀ than standart unity post processing stack on low-end mobile device(with proper settings).

ā˜„ļøĀ OPTIMIZATION SUGGESTIONSĀ ā˜„ļø
1.Ā LUT and Image filters provide the same functionality. Lut maps have all the filters in one lut map, while image filtering allows us to edit the filters manually.Ā Try to use one of them.
2.Ā Untick of the effects that you are not using.Ā If you untick It will boost your performance significantly.
3.Ā If you are not using Sharpness set it to 0.Ā It uses the edge detection algorithm, which can affect performance negligibly.
4.Ā Try to keep Bloom diffuse and Blur amount values as low as possible, it will boost your performance.Ā Here is the scheme of passes according to blur amount or bloom diffuse:
a. 0 ā€“ 0.25 1 pass
b. 0.26 - 0.5 2 passes
c. 0.51 - 0.75 3 passes
d. 0.76 - 1 5 passes.

ā—NOTEā—Ā All the testing was made on low-end mobile device Meizu M2 Note in the scene containing:
ā—¼ļø 65 different gameObjects,
ā—¼ļø 68 different Materials,
ā—¼ļø 57 different Textures,
ā—¼ļø 1 Directional Light(realtime),
ā—¼ļø approximately 40k polygons

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  • Unity
    Platform
  • 1.3
    Version
  • 102061
    Number