10.000 Animated Mannequins
2.500 Agents with different animation states
This Plugin enables the user to bake a skeletal mesh's animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.
Technical Details
Features:
- Bake multiple skeletal mesh animations into the same texture.
- Create Static Mesh asset from a Skeletal Mesh, with additional special UV set for accessing animation data from the same texture from every LOD of the mesh.
Code Modules:
- VertexAnimToolset - Developer.
- VertexAnimToolsetEditor - Editor.
Number of C++ Classes: 8
Supported Development Platforms: Win-32, Win-64, Mac
Supported Target Build Platforms: Win-32, Win-64, Mac, Linux, PS4, XBoxOne, IOS, Android.
Important/Additional Notes: This is mostly an Editor oriented plugin, only part that makes it into the packaged builds are the Material Functions inside the content folder, so all target platforms are supported.