Farm Life is packed into one easy-to-use project that comes with example scenes, FX, Color Grading profiles & blueprints. Perfect for AR, mobile, VR , desktop & consoles!
What's Inside:
â–² Day Light & Night Light Maps (Raytracing Setup Included)
â–² 23 Animated Animals with 5 unique looped Animations for each animal Breath, Eat, Idle, Run, Walk: Bull, Cat, Chicken, Cow, Dog, Goat, Goose, Horse, Pig, Ostrich, Pigeon, Rabbit, Raven, Sheep, Stork
â–² 26 Animated Characters with 4 unique looped Anim. for each character Breath, Idle, Run, Walk: Boy, Farmers, Man, Girl, Woman
â–² 37 Buildings including: Bird House, Bog House, Feeder, Granary, Green House, Hen House, 10 Farm Village Different Houses, Mailbox, Oil Pump, Privy, 5 Sheds, Silo, Stable, Warehouse, Watering Pipe, Water Tower, Well, Windmill, Woodshed
â–² 22 Crops including Apple, Beet Root, Cabbage, Carrot, Corn, 5 Different Hays, Leek, Onion, Pepper, Pumpkins, Sunflower, Tomato, Tomato Branch, Wheat, Wheat Brunch
â–² 113 Modular Mesh Grounds including: Ground Base, Paths, Roads, Corners made from Stones, Mud, Water, River, Sand, Gravel, Slag
â–² 6 Plants including: Flowers & 6 types of grass
â–² 27 Props including: Bag, 2 Barrels, Bench, Bucket, Camp Fire, 2 Crate, 2 Feeder, 6 types of Fence, Fork, Gate, Hedge, Ladder, Lamps, Scarecrow, Sign, Stool
â–² 13 different rocks â–² 29 Trees & Bushes
â–² 16 Vehicles including: 3 Agricultural Machines, Barrow, Bicycle, Bike, Motor, Boat, Harvester, Jeep, Pickup, Tractor, 4 Trailers, Truck
Features:
â–² easy to use - drag & drop workflow and you're ready to go
â–² Modular Workflow
â–² ready-made presets for quick preview of different look
â–² constant updates and new features
â–² active development & support
â–² clean & unique modern style
â–² Raytracing Setup Included
Collision: (Yes automatically generated)
Triangle Count: 30 triangles up to 3000 triangles per model
Number of Meshes: 400
Extras:
â–² 1 Hand Painted Skybox combined with UE4 Skybox
â–² 19 Example Scenes
â–² 15 Camera Animations using UE4 Sequencer
Technical aspects:
Each element has been carefully crafted with in-game use optimization in mind. Everything has been optimized for games triangles, textures, UV maps atlases etc.
Process:
Over 50% of the whole production time we dedicated to this asset was wisely spent on the design process. Atmosphere, colors, consistency of the graphic art, movement, light, shapes - all of these elements were of the most importance to us.