Weapons & Armor Pack #1 has 30 Weapons & Armor pieces, and every object has a default look, and most have mesh morphing and Substance Painter source files for customizing the textures.
Now, almost all of the objects also feature Mesh Morphing! You can change the physical mesh and save multiple versions for your game. Often this can drastically change the look of the objects, to where they may not even look like their original form.
Use sliders to adjust the look & feel of the monsters. Easily change colors, add special effects like dirt, mud, blood, ice, snow, moss & more. It's fast and allows you to create any number of looks that perfectly suit your game. Most texture maps are 2048x2048.
Use the "Texture Creation" scene to quickly modify the look of the models, and then use the "Mass Export" tool to export all the Procedural Materials into game-ready Standard Shader materials with a single click.
Exposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.
Custom particles (magic spells etc) are included whenever appropriate. The package also includes our entire "Magic Spells & Particles Pack", so you can create your own magic spells.
Our models use real PBR values, not half-baked or made up PBR. We start out with real world materials and you can adjust from there. Maps included: Diffuse | Normal | Roughness | Metallic | Height | Ambient Occlusion
Don't be fooled by the "requires Unity 5" message! The textures our system exports work with legacy shaders the same way any other character you already have does. You'll need Unity 5 to set up the textures, but once exported, you can bring them in to ANY Unity version and they'll work.