Advanced Culling System - it’s a bundle of tools for optimizing Your games.
The main idea is hiding objects that not visible by the camera. For example, these objects may be overlapped by one large object or by many small objects.
In the description, you can find links on videos demonstrating how this tool works. For example, comparisons of Occlusion Culling and Advanced Culling System
*Powered by C# Job System and Burst Compiler
*Culling static objects
*Culling dynamic objects
*All platforms support by Chunks Master
*All platforms support by Static Culling
*Platforms support by Dynamic Culling : Windows, MacOS, Linux, Xbox One, PS4, Android (ARM v7 and v8+), iOS (ARM v7 and v8+)
*Shadows casting and receiving support
*Multiple sub-meshes support