Powerful Animation Editor for animating any type of 3D model right inside Unity.
Reduce development time by fine tuning animations even while being in play mode.
No CPU overhead: UMotion produces Unity animation clips that require no run-time components.
⭐ NEW: FBX Export (Windows and Mac OSX only)
.... use animations created in UMotion in 3D modeling applications.
⭐ Unity Timeline Integration
.... edit animation clips used in Unity Timeline.
⭐ Import Mocap (*) and 3rd Party Animations
.... from the Asset Store or any modeling application.
⭐ Animation Layers
... use additive/override layers to modify animations without touching existing keys.
⭐ Inverse Kinematics
... advanced IK solution with IK Pinning and FK/IK Blending.
⭐ Child-Of Constraint
... change parenting during an animation.
⭐ Convert Animations to IK
... edit existing animations as if they have been created using your IK setup.
(*) In order to maintain good editing performance it is not recommended to import mocap animations longer than 2 min.
⭐ NEW: Muscle Groups
⭐ NEW: Weighted Tangents
⭐ Bone/Transform Animations
⭐ Animate GameObject Components
⭐ Animate in Play Mode
⭐ Humanoid, Generic and Legacy
⭐ Root Motion
⭐ Animation Events
and much more...
UMotion offers everything you need to create high quality animations.