Deepsky Haze

Try game asset Deepsky Haze 1.4.0 Unity for free.

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  • physically-based atmospheric scattering (classic Rayleigh and Mie)
  • true volumetric haze, using the directional light shadow map for light shafts
  • height-based fog with sun lighting
  • flexible zoning system to create effects for specific areas
  • create custom time-of-day variants for changing atmospherics during day/night cycles*
  • custom transparency shaders to integrate with the atmospherics

(*DeepSky Haze is not a time-of-day system, but allows you to create atmospheric effects that can be smoothly blended via a Time parameter.)

The system works on DX9, DX11 and OpenGL Core (for best quality and performance, DX11/OpenGL Core are recommended, mobile platforms are not supported).

In the next version (ETA within the next couple of weeks):

  • compatible with more Unity versions - everything from 5.2.1 up
  • quick setup 'one-click' option to speed up adding atmospherics from scratch
  • step-by-step guide to adding DeepSky Haze atmospherics to custom transparent shaders (already up on the website)
  • specific shaders for transparent skybox objects, without the expense of the full transparent shaders
  • example water shader with atmospherics support


You can download the asset from the link below, but for educational purposes only. Do not forget to support the author in the official store.

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    old price $ 0.00
    Use this asset for your projects for educational purposes.
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  • Unity
  • 1.4.0
  • 101514