[Screenshots taken at UHD, Cinematic render settings, using SSGI]
Youtube: Landscape Collections
A 400 square kilometer landscape with a lot of photo realistic detail: forest, lakes, rocks, various plants and more. Fullprocedural forest generationorpainting. Viewable distance around the playarea is a 3600 sqkm vista. Automated landscape layer system with 7 paintable layers. Also included a procedural cloud shader with ground shadows and a scriptable wind system. Highres ground textures and automated layer detailing. Powerful materials and landscape shader, highly tweakable.
FEATURES:
- High resolution photogrammetry models and textures
- 400 square kilometer playable area
- 3600 square kilometer vista area
- 7 paintable automated landscape layers
- Interactive foliage
- Paintable procedural water puddles
- Highly detailed ground textures
- Material wind system
- Procedural forest generation
- Procedural ground cover
- Procedural slope material
- Procedural water material
- Procedural cloud material with ground shadows
Technical Details
ASSET LIST:
- Landscapes: 1
- Large Trees: 3
- Medium Trees: 3
- Small Trees: 2
- Bushes: 6
- Grass: 27
- Var. Plants: 18
- Reed Plants: 3
- Water Plants: 10
- Ground Cover: 19
- Rocks: 15
- Slopes: 3
- Debris: 7
- Background: 2
- Ground Materials: 8
Physically-Based Rendering: Yes
Texture Size: The majority of assets use 4096x4096 base color, normal, and utility textures
Collision: Yes (automatically generated)
Vertex Count: 16000/8000/4000/50 (trees), 4000/1000/500 (rocks), 7000-50 (plants)
LODs: 1-3 Levels of LOD
Number of Meshes: 120
Number of Materials and Material Instances: 117
Number of Textures: 118
Min requirements for editing: Ram: 16GB, Video: GTX 1060
Intended Platform: PC
Platforms Tested: PC
Documentation Included: Online Documentation
DefaultEngine.INI:MWL Default Settings
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