We have pushed the barriers and created a realistic desert set. Imagine yourself in a burning desert, from small pebbles on the ground to the giant rock walls that cover the sky. Each asset is extremely tweaked to maintain a high level of quality and variation.
VIDEO Demo:
Rock Material Demo
HeatHaze Effect
Moving Dust Effect
Preview 1
Preview 2
Preview 3
Highlighted features
• Seamless mesh to landscape blending (Requires Mesh Distance Fields enabled)
• Highly modular terrain uber shader with 3 paint layers, and ability to add more.
• Modular rock shader allowing you to apply it to any other rocks as well.
• Controllable distance based landscape and mesh tessellation.
• Material sharing between assets to maximize efficiency.
• Extensive material customization for each asset.
• Upgraded moving dust function on the terrain.
• Library of custom plug and play functions.
• Fully heightmap based layer blending.
• Heat Haze/Decals/Particles Effect
• Manually set LOD distances/Up to 5 LOD.
• Two demo/scenes maps.
• Layered cloud shadows.
• Accurate collisions.
• Light ray shader.
• PBR Materials/Lighting.
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Technical Details
PBR: Yes
LOD: Yes
Collision: Yes
Documentation: Yes
Texture size: Up to 4K
[7] Light Ray Variations
[38] Material Instances
[10] Material Functions
[1] Overview map
[1] Ambient Loop
[16] Materials
[66] Textures
[2] Demo maps
[1] particle
[35] Meshes
[5] Decals
Full Documentation / Learning resources