Stone is carved through ZBrush, and textures is made by substance.
I choose dark stone moist environment and style, adding water, moss, and vines to increase the atmosphere. I built a variety of structures through the stone.
Red stone I made desert atmosphere, layers of terrain, canyons, and caves.
Physically-Based Rendering: Yes
Collision: Yes, automatic
LODs: Yes Engine function
Number of Textures: 120
Number of Meshes: 32
Number of materials and Instances: 59
Intended Platforms: Desktop, Console, VR
Platforms Tested: Windows PC