Modular Sci-Fi Environment Asset Pack
Showcase:
Showcase 2 Static Video:
Tutorial:
Includes;
- 45 Modular meshes
- Dynamic materials with 1K & 2K texture maps
- 2 Blueprints
- 6 Particle effects
- 9 Audio files
Each mesh has dynamic materials with tweakable parameters. Both 1K and 2K texture maps are embedded inside the materials; texture resolution can be changed dynamicaly within the editor with material instances.
Technical Details
Features:
- 45 Modular Mesh: 9 Ground Assets, 5 Wall Assets, 11 Ceilling Assets, 12 Prop Assets, 5 Door Assets
- Dynamic Materials
- Universal material setup: Every single material in the pack has the same shader graph layout with the exact same tweakable parameters. Emissive colors and intensity, metallic & roughness values, mesh tints and texture resolutions are accessible inside the editor with material instances. All of them can be tweaked dynamicaly inside the editor.
- 2 Blueprints: Proximity Door (Has Open/Close function triggered by collision boxes), Cable Spline Actor (Modular cable generator spline actor)
- 6 Particle Effects (Cascade)
- 9 Audio Files, 4 Audio Cues
Texture Sizes:
- 1K (PBR)
- 2K (PBR)
- Contact for 4K (PBR) texture maps
Greyscale texture maps are channel packed. Single texture map for AO (Red), Roughness (Green) and Metallic (Blue)
Collision: 2 custom collisions made inside Unreal Engine, all the other meshes has default Unreal Engine collisions except for ceilling meshes (Ceilling meshes don't have collision)
Vertex Count: Between 176 - 7170 (See "Documentation" tab)
LODs: None
Number of Meshes: 45
Number of Materials and Material Instances: 55
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Numeric Data for all assets (Triangle/Vertex/Material counts) + Documentation for naming convention (MS Excell):
Naming Convention (Solo-PDF):
Contact for more (and for 4K texture maps):