The purpose of this asset is to give you a affordable opportunityto fill your ground with dense foliage with small loss of performance.
The grass of this asset is having no shader complexitycombined with a minimal quad overdraw. This is made possibleby the usage of a pure mesh implementation with only one triangle per blade of grass. The textures are made of scanned vegetation to make it look very natural. With the usage of many different flower types you can now generate large open world fields with a high culling radius.
All vegetation can interact with your character.
- Content and Performance Trailer
If you are looking for a more realistic looking grass with a great optimization take a look here:
- [interactive optimized Grass Library]
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Technical Details
Features:
- 24 unique grass clusters
- 6 different types of flowers with 2 clusters each
- highly optimized grass clusters for open landscapes
- easy customizable master materials
- scanned ground material
- vegetation interaction system
Texture Sizes:
- [2]Texture sets in (4096x4096)
Vertex Count: [LOD0 279-27] to [LOD3 33-4], avg. [LOD 126]
LODs: 4
Number of Meshes: 36
Number of Materials and Material Instances: 2 Master Material, 6 Instances, 2 Material Functions
Number of Textures: 8
Supported Target Build Platforms: PC - Xbox One - PS4 - Switch - VR - Mobile
Platforms Tested: PC
Documentation: Yes, [Vegetation Documentation]
Additional Notes: Not everything in the trailer is included in this asset (landscape/sheeps).
Support: orDiscord