Combine meshes and materials to reduce draw calls.
Fix models and create atlases so they can share materials (for static/dynamic batching)
Fix scaling, rotation and translation in imported models
* Create Texture Arrays
* Works with any material and shader
* Full multiple material support
* Combine and customize skinned meshes
* UVs, Normals, Tangents automatically adjusted
* Bake tiling textures
* Full lightmapping support
* Source assets not touched
* Easy, no scripting, learn in 5 minutes
* Runtime API
* Can handle negative scaling
Now also available... Mesh Baker LOD!
(Requires Mesh Baker)