Bring your dialogues to life, animating your game texts with this easy to use and customize plugin.
[NEW] \"Ink\" plugin Integration and two new effects!
- Documentation : learn everthing about Text Animator and feel comfortable even before getting it.
- Limitations : read its requirements and learn exactly what you can do.
- Contact me : for any question or support request.
- Create your own effects in the Inspector.
- Powerful and Flexible.
- 15+ effects ready to use.
- Supports multiple effects, stackable on the same letters.
- Requires TextMeshPro *, supporting its emotes, alignments and custom fonts.
- Quick to set up.
- Shows text dynamically (like a typewriter), with different appearance effects.
- Call Events from text and perform any action.
- Supports external Dialogue Systems and Plugins (some already integrated!).
- Short, detailed and easy to read Documentation.
*30 TextMeshPro's tags are compatible. Read the limitations page for more.
- Dialogue System for Unity
- Yarn Spinner
- Naninovel (partial)
You can also integrate your own Dialogue Systems and Plugins! (some are already planned in the future!). Take a look at the documentation for more.
- Show text dynamically with multiple appearance effects.
- Trigger events when a word/letter has been showed.
- Play sounds for each letter.
- Waits multiple pauses for specific characters (like puntuactions).
- Via tags, waits for X seconds or for player input.
- Increase or decrease its speed while typing.
- Skip the typewriter and show the entire text on player input.
- Create your own Effects, Features and Typewriters in C#.
- Effects can also be created in the inspector.
- Includes C# Source code.
- Public Roadmap available
- Multiple Example scenes for each use case
- Frequently Updated