Forum Thread | Discord Server | Documentation | Web Site
MadGoat SSAA & Resolution Scale brings one of the best anti-aliasing techniques to your Unity3D project: be it a game, a VR application or an archviz presentation, now you can achieve stunning image quality with just one click!
NEW! Now with HDRP & LWRP 2019.1+ Support!
Full details about platform/pipeline compatibility: Compatibility List
WHY MADGOAT SSAA?
Our SuperSampling solution is the most affordable, complete and stable SSAA system for Unity:
• Supports HDRP & LWRP: Version 2.0.0 introduced full support for Scriptable Render Pipelines on Unity 2019.1 and newer!
• FSSAA and TSSAA techniques: Super Sampling as used by AAA studios - combines the power of SSAA with the versatility of FXAA or temporal reprojection.(TSSAA is only available for HDRP)
• The best AA solution for VR: Supports all the popular desktop VR devices in both single and multi pass rendering.
• High Compatibility: Supports all Unity3D versions starting from 2017 up to current (also compatible with older versions but not officially tested)
• Multiple uses: Our SSAA system also works perfectly in cinematics, off-screen rendering and arch-viz applications.
•\tResolution Scaling: Ability to scale the resolution by percent, such as seen in the settings menus of many AAA titles. This allows the users to change the render resolution without affecting the UI/HUD.
•\tAdaptive Scaling: Ability to automatically adjust the render resolution, based on a target frame rate.
•\tPer Axis Scaling: Ability to scale the resolution on each axis independently.
•\tHigh-Res Screenshots: Take screenshots at higher resolution than your screen (also with super sampling).
For technical support contact us at:
or via our Discord Server