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Description
Simple yet beautiful height fog with directional light and animated noise support. Height fog will provide a volumetric like effect while using a lower computation power! Built with Amplify Shader Editor , all shaders can be modified with ease to your needs. Add fog support for any transparent shader using the functions available for Amplify Shader Editor, Shader Graph, or any custom written shader!
Compatibility
Atmospheric Height Fog supports the following Render Pipelines:
● Standard Render Pipeline 2018.4+
● Universal Render Pipeline 7.1.8+
Atmospheric Height Fog has integration with the following 3rd party tools:
● Amplify Shader Editor - Full shader editing support
● Crest for Standard RP - Setup available in the documentation
● Crest for Universal RP - Setup available in the documentation
● Stylized Water For URP - Setup available in the documentation
Features
● Easy to set up
● Distance-based fog
● Dual-color fog
● Height based fog
● Directional light fog
● Fog Axis Selection
● 3D animated noise support
● Volumes blending support
● Fog Presets
● Basic Time Of Day via Day-Night presets interpolation
● ApplyHeightFog for Amplify Editor function, usable to add fog support for transparent shaders made with Amplify Shader Editor
● ApplyHeightFog for Shader Graph , function usable to add fog support for transparent shaders made with Unity Shader Graph
● AtmosphericHeightFog.cginc , functions usable to add fog support for custom transparent shaders
● UI Default shader with Height Fog support, when the UI is used in World Space Canvas
● VR Support
● Forward and Deferred support
● Perspective and Orthographic support
● Scene view visibility support
● Basic demo scene included
Limitations
● SM2 devices are not supported
● Only higher-end mobile devices are recommended
● Only one directional light is supported
● This is not a true volumetric fog solution
● This fog requires depth rendering capable devices
● High Definition Render Pipeline is not supported
● Orthographic camera is only supported in Standard Render Pipeline
● Transparent objects can cause visual artifacts because they don't write to the depth buffer
● Due to multiple depth rendering issues , the fog will not work on Android devices with URP 7.2.0 or higher (Unity bug)! Depth Texture and one of the following URP features need to be enabled for the depth to work properly: Opaque Texture, HDR, MSAA, Post Processing, or Render Scale set higher or lower than 1.
● Due to Depth rendering being broken on Oculus Quest with Multiview on Standard render pipeline, the fog will not work properly. Multi-Pass can be used instead.
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