Added DynamicBone style presets!
Added horizontal connection mode has been added to BoneCloth!
Added Runtime Scaling and Minus(Flip) Scaling!
Added Surface Penetration / Collider Penetration system!
Magica Cloth is a high-speed cloth simulation operated by Unity Job System + Burst compiler.
[Features]
- Fast cloth simulation with Unity Job System + Burst compiler
- No native plugin.
- Works on all platforms except WebGL
- Implement BoneCloth driven by Bone (Transform) and MeshCloth driven by mesh
- MeshCloth can also work with skinning mesh
- Easy setup with an intuitive interface
- Time operation such as slow is possible
- With full source code
[Required]
- Unity2018.4.0(LTS) higher
- [Burst] package
- [Jobs] package(preview)
- [Collections] package(preview)
- [Mathematics] package
Document
(Click [English (United States)] for English documents.)
All release notes
Unity Developer Forum
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