Beast is an advanced tessellation shader integrated into Unity's Standard shader and offering:
• Four type of tessellation:
   1) Fixed
   2) Distance Based
   3) Edge length
   4) Phong
• Recalculation of dispalced Normals and Tangents.
• Supports lightmapping and global illumination.
• Fully compatible with Unity's post processing and image effects.
• Faster shadow caster pass with controllable tessellation LOD.
Shaders are Curved World compatible.
If you need tessellation shader - it can be only Beast.
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