DDA (Default Dynamically Adjustable) Fog allows you to control Unity's default and global fog settings, as well as some additional settings through a simple component interface. This helps when trying to create a feeling of deep immersion in a foggy area by providing easy access to all the parameters you want to control.
Key Features :
• Control Unity's default and global fog along with some extra control parameters from a single component
• Set start and end values to lerp between fog color and density based on a transform's x, y, or z position.
• Match camera background color to fog color
• Match scene ambient light color to fog color
• Use on multiple cameras
• Written in C#, source provided