The use of a gyroscope and/or accelerometer can greatly enhance the joy of playing a First Person View app, like a FPS or racing game.
With this script, you can skip the tedious vector calculus and quaternion analysis, and directly start adding some twist to your game:
* Full 360 degree gyroscope control;
* For older devices, without gyroscope, the accelerometer can be used to determine rotations around x and z (not y);
* Horizons pitch can be adjusted, so the device can be held at a convenient angle;
* Works in all device orientations;
* 3 demo scenes included: simple character controller, turret and driving setup;
* Easily add VirtualJoysticks, VirtualTouchpads and/or VirtualButtons to your game;
* Use the inspector to easily setup all settings, or use new commands, like GetRotation() or SetHeadingOffset() to create your own custom gameplay
See the readme file for contact info
Images shown are taken from v5.0