Advanced Dynamic Shaders

Try game asset Advanced Dynamic Shaders 2.2.0 Unity for your project.

Game Assets
  • Platform

    Unity

  • Version

    2.2.0

  • Number

    100445

Description

ADVANCED DYNAMIC SHADERS won the 3rd place at UNITY AWARDS 2018 in the BEST DEVELOPEMENT TOOL category!
I would like to thank you all for your support!

Advanced GPU wind shaders built with AMPLIFY SHADER EDITOR for consoles and mobile with global wind, noise, grass tinting and grass size support. Version 2.0 comes with more features, VEGETATION STUDIO Instancing Indirect support, improved wind and new shader functions for one click integration with any shader created with Amplify Shader Editor. Set your world in motion!

Works with ANY MESH, no pre-preparation needed. Compatible with POLYBRUSH for wind mask painting (Vertex Color Red) in Unity 2017.1 or higher. Please check the features and limitations below and read the documentation for more info. Also make sure you follow the HOW TO steps for a smooth experience! If you have any questions or issues please do not hesitate to contact me via the contact link above or on the forum.

SPEEDTREE and TREEIT (FREE) shaders with VEGETATION STUDIO Instancing Indirect support COMING SOON to Advanced Dynamic Shaders 2.2.0. Trunk height blending, bark randomization, cross fade LODs, global color randomization and global leaves amount are a few of the new features. Check out the PREVIEW.

THE PRICE OF THE ASSET WILL INCREASE WITH THE NEW RELEASE, SO GRAB YOU COPY AT A LOWER PRICE TODAY!

NEW IN 2.1.1

• ADDED Motion Direction Offset
• IMPROVED Modern UI for Shaders and Scripts
• IMPROVED ADS Object runtime script
• IMPROVED Demo Scenes

NEW IN 2.1.0

• ADDED Local Motion Direction
• ADDED Modern UI for Shaders and Scripts
• IMPROVED ADS Object initialization Speed by 25x
• CHANGED Shader names to ADS Standard Lit and ADS Simple Lit

CORE FEATURES

• VEGETATION STUDIO Instancing Indirect support!
• AMPLIFY SHADER EDITOR support!
• AMPLIFY SHADER FUNCTIONS for wind, noise, etc. included
• Highly customizable Generic, Cloth and Grass shaders included
• Highly optimized GPU vertex animation
• Console, Mobile and VR optimized shaders
• Standard PBR and Mobile Specular lighting models
• All Unity lighting setting supported (Lightmaps, Realtime GI, Fog, etc)
• Instacing and Batching support to minimize drawcalls
• Perspective and Orthographic, 3D and 2D camera support
• Standard and Mobile demo scenes included

• Global Wind support
• Global Wind Noise (Turbulence) support
• Global Grass Tinting support
• Global Grass Size support
• Global Debug Modes support

• Opaque, Cutout, Fade and Transparent blend modes support
• Front, Back and Double Sided cull modes support
• Accurate lighting on model backface

LIMITATIONS

• Only SM3 or Higher hardware is supported
• Only Metallic Smoothness shaders included
• Forward Rendering + SSAO will cause visual artifacts on dynamic objects (Unity limitation)
• The dynamic objects are distorted when using extreme wind settings
• Models using Polybrush can not be set to Static (Unity limitation)
• SRP not yet supported

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  • Unity
    Platform
  • 2.2.0
    Version
  • 100445
    Number