GDOC Dynamic GPU Occlusion Culling

Try game asset GDOC Dynamic GPU Occlusion Culling 1.2.2 Unity for your project.

Game Assets
  • Platform

    Unity

  • Version

    1.2.2

  • Number

    100379

Description

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Note: only DX11 on Windows (x64) is supported right now

GDOC is a dynamic GPU occlusion culling solution that increases FPS by hiding objects that are not visible by the camera, drastically reducing the number of draw calls. Compared to the built-in occlusion culling, GDOC works at runtime and doesn't need baking.


Features
β€” No baking, works with procedurally generated, additive and streamed scenes
β€” No raycasting, doesn’t need colliders
β€” Supports dynamic occluders and occludees
β€” Most of the work is done on GPU
β€” Culls shadow casters for 1 directional light
β€” Supports LWRP
β€” Supports VR multi pass & single pass (non-instanced)
Supported platforms: DX11 on Windows x64
Not supported yet: HDRP, Linux/Mac, consoles, mobile, DX12/Vulkan/Metal/OpenGL

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  • Unity
    Platform
  • 1.2.2
    Version
  • 100379
    Number