Take your game audio to the next level with Volumetric Audio. With just a few clicks you can turn your point audio sources into fully volumetric ones that emit from any kind of shape!
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π‘ Easy To Use β Explore the numerous demo scenes, and get going in just a few clicks. All components follow Unityβs inspector design style, has intuitively named settings, and includes detailed tooltip text. If you're a programmer then full C# source code is also included, allowing you to create and modify anything you like!
π‘ Long Term Support β Volumetric Audio has received updates for over 6 years. Thank you to everyone who has rated, reviewed, and provided feedback so far!
π‘ Optimized β Enjoy high performance volumetric sounds. Each component has been heavily optimized, giving you minimal performance impact.
π‘ Volumetric Shapes β Allow you to emit sound from boxes, spheres, capsules, and even custom meshes.
π‘ Compound Shapes β Allow you to make complex shapes from multiple simpler ones, so you can create any kind of shape you like.
π‘ Hollow Shapes β Allow you to emit sound from the hollow shell of boxes, spheres, capsules, line paths, and custom meshes.
π‘ Mesh Baking β If you want to emit sounds from a high poly mesh then you can bake the volumetric mesh data for maximum performance.
π‘ Occlusion β Allows objects in the way to block your sound volume, increasing the realism and immersion.
π‘ Audio Reverb Zones β Easily make these volumetric too, for truly atmospheric scenes.
π‘ Rotating Doppler β Experience the doppler effect from rotating volumetric sounds as they pass by the camera.
π‘ Whizzing β Allows you to hear sounds only if they pass close by your ears, like whizzing bullets.
π‘ Integration β Works great with RT-Voice PRO , Radio PRO , and DJ PRO .
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