*** Version 2.1 out now! ***
Aura 2 is a volumetric lighting/fog solution for Unity.
Aura 2 simulates the illumination of the micro-particles that are present in the environment but too small to be visible to the eye/camera.
Aura 2 brings state-of-the-art volumetric lighting system to Unity.
This rendering technique is the same as the one used in the latest high-end games such as Tomb Raider, God Of War, Red Dead Redemption 2, Assassin's Creed Origins/Odyssey, Days Gone ...
Features :
â–¶ All types of light supported
    ▸ Full shadows support (1/2/4 directional cascade(s), spot, point)
    ▸ Cookie support
â–¶ Control Volumes (Global, Planar, Box, Sphere, Cylinder, Cone) with :
    ▸ Density injection
    ▸ Scattering control
    ▸ Tint control
    ▸ Light injection
    ▸ Boost control
    ▸ Ambient Lighting control
    ▸ Light Probes Lighting injection
â–¶ Color Temperature support
â–¶ Ambience Presets for 1-click kickstart
â–¶ Improved quality
â–¶ Multiple Cameras support
â–¶ Light Probes support
â–¶ Stereo / VR support
â–¶ Realtime preview in editor
â–¶ Toolbox with shortcuts
â–¶ Realtime Quality switch
â–¶ Fast Import Time
â–¶ Compatible with :
    ▸ Gaia from Procedural Worlds
    ▸ Amplify Shader Editor from Amplify Creations
    ▸ Bolt - Visual Scripting from Ludiq
â–¶ Opaque/Transparent* geometry support
â–¶ Particles illumination, fog and density **
â–¶ Works in Forward/Deferred
â–¶ Works in LDR (Low Dynamic Range) and HDR (High Dynamic Range)
â–¶ Works in Gamma/Linear
â–¶ Texture2D and Texture3D support
â–¶ Dynamic 4D noise support
â–¶ Fully commented API
Read the Documentation here.
Aura 2 strictly requires full support of the following elements to work :
â–¶ RenderTextures (3D as well)
â–¶ Texture2DArrays
â–¶ ComputeShaders
Please verify that the support of these elements is not limited especially on lower platforms.
Aura 1 and Aura 2 are not compatible with each others.
Please delete all references to Aura 1 before importing Aura 2 in your project.
Aura 2 does not support SRPs, LWRP, URP or HDRP.
Aura 2 was developed and tested on Windows and DirectX11.
Other platforms and Consoles are on their way but are currently not guaranteed.
However, experienced users have reported Aura 2 successfully working on Vulkan, Linux and MacOs + Metal. No support can currently be provided for those platforms.
Discord server
Dedicated thread on the Unity Forums can be found here.
Support email.
* transparent objects will need modified shaders to display the volumetric lighting, that's how Unity works. Shaders are included in the package as well as explanation for adding Aura 2 to your custom shaders.
** shaders provided in the package.