Choppable and Interactive Trees Replicated

Try game asset Choppable and Interactive Trees Replicated 4.27 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    4.27

  • Number

    105155

Description

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Video based on Axe

Video based on projectile


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Features:

  • Two character examples: Axe animation based AND Projectile based interaction.
  • Master Blueprint to configure TreeCutting actor
  • Master Blueprint to configure Log blueprint for later use in e.g. inventory system
  • Example Map with explanation
  • Example trees and configuration from Epic games Open world collection for example purposes
  • On demand via the community: Point based damage logic, for e.g. ESRPG integration


Workflow importing own tree

Technical Details

To configure a tree: Create a child blueprint of the BP_TreeCutting_Master.

Here you are able to configure:

路 Duration before logs are spawning

路 Life: How many hits does the tree require to be chopped down?

路 Delete after time fallen: How many seconds does the actor (All parts, e.g. trunk, scene components and any other actor information) needs to be alive after the tee is cut? Note: The fallen logs will remain because they are spawned as separate actors.

路 Destroy actor after inactivity: How many seconds does the tree needs to be alive after the tree is touched? This is necessary due to performance and cleanup purposes.

路 Log to spawn: Define your own log with own variables.

路 Falling tree sound: Which sound to use when the tree is falling

路 The meshes for the trees. Top, middle (Destructible mesh) Trunk and the Original tree.

After the tree is chopped, a log is spawned. This log is a blueprint so you are able to configure it for your inventory system.


Number of Blueprints: 9 (2 master, 4 tree examples, 3 log examples)

Supported Development Platforms:

Windows: Yes

Replicated: Yes

Not tested with other platforms. It is assumed that it works fine on all platforms.

Documentation: Example maps with explanation

Engine version: Only tested on 2.26. It is assumed that it works fine on most recent versions.

Dependency: Apex Destruction Plugin must be enabled.

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  • Unreal Engine
    Platform
  • 4.27
    Version
  • 105155
    Number