A shader focused on delivering stunning visual and tactile grass for the Universal Render Pipeline.
🌿 Key features
• Lush wind animations
• Per object and per vertex color variation, breaks up visual repetition
• Easy to use interaction system. Bending and flattening through trails, meshes, lines or particle effects
• Sun light translucency rendering
• Color blending with terrain surface (supports tiled setups and mesh terrains)
• Perspective correction, for optimal coverage when viewed from top-down
• Angle fading, fades out faces not oriented to camera
• Includes several grass/flower models and textures designed for mass placement.
• SRP Batching compatible
• Unlit, simple or advanded shading modes
• Expertly crafted hand-written shader, for optimal efficiency.
Compatible with, and designed for PC/Mac/Consoles. Not suitable for mobile platforms.
• Not a grass placement/render system
• Static batching will break per-object randomization